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GEV_STATUS GevGetCameraInterfaceOptions |
(GEV_CAMERA_HANDLE handle, |
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GEV_STATUS GevSetCameraInterfaceOptions |
(GEV_CAMERA_HANDLE handle, |
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Description |
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These functions are used to obtain and
update the user configurable parameters that apply to the camera connection
through the camera handle. The configurable options are contained in a data
structure of type GEV_CAMERA_OPTIONS
and apply only to the camera accessed through the specific camera handle. |
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Parameters |
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handle |
Pointer to a GEV_CAMERA_HANDLE type to
receive the allocated handle, used to access the camera. |
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options |
Pointer to a data structure of type
GEV_CAMERA_OPTIONS, allocated by the caller, that contains the parameters
associated with the underlying camera handle. This type is defined as |
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typedef struct { UINT32 numRetries; UINT32 streamFrame_timeout_ms; UINT32 enable_passthru_mode; |
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Structure Description |
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numRetries |
Number of times a command is retried before
giving up on the command and generating an error. This is to allow some
tolerance for collisions and added traffic on the network interface
connecting the PC to the camera. (The default value is 3) |
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command_timeout_ms |
Milliseconds the library waits for a
response to a command before attempting to retry the command or, if the
number of retries have been exhausted, failing the command. (The default
value is 2000 msecs) |
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heartbeat_timeout_ms |
Milliseconds the library and camera waits
for contact between the application and the camera before the camera decides
that the application is unresponsive and releases the connection. (The
default value is 10000 msecs) |
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streamPktSize |
Size, in bytes, of the data packets used
for streaming data from the camera. This value is determined algorithmically
when the camera is opened and can be overridden by setting a new value using
this parameter. The new value must be less than the NIC MTU (maximum
transmission unit) size. |
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streamPktDelay |
Time delay, in microsecond, between packets sent from the
camera. It can be used to adjust the performance of the packet streaming on
busy network segments. (The default is 0). |
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streamNumFramesBuffered |
Sets the number of frames that can be
buffered concurrently in an internal list. These frames remain in the list
until their acquisition is completed either successfully, or with some error
condition caused by problems encountered during the acquisition. With a good
connection to the camera, the number of frames actually being buffered at any
given time is one. The default is 4. The minimum is 2. |
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streamMemoryLimitMax |
Maximum amount of memory to use (puts an
upper limit on the number of frames to buffer). |
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streamMaxPacketResends |
Maximum number of packet resends to allow
for a frame (defaults to 100). |
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The time, in milliseonds, that a frame is
active in the internal buffering list before it is completed with a timeout
error. The time is measured from the reception of the first packet for the
frame from the camera. The default is 1000 ms. |
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streamFrame_timeout_ms |
Milliseconds, following the reception of
the start of a frame, that the API waits for a frame to be completed. If this
time is exceeded, the frame is delivered to the application with the status
member of the GEVBUF_HEADER structure set to GEV_FRAME_STATUS_TIMEOUT. |
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streamThreadAffinity |
CPU index (0 to 1023) used to specify a
particular CPU on which to create the streaming packet receive thread when
running a multi-CPU system. A value of “-1” allows the thread to be created
on whatever default CPU the OS chooses. A value that is larger than the
number of CPUs in a system is treated as if it is “-1”. (The default is -1) |
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serverThreadAffinity |
CPU index (0 to 1023) used to specify a
particular CPU on which to create the high performance packet server thread
when running a multi-CPU system. The packet server thread reads packets from
the PF_PACKET socket interface which intercepts network data before it is
written into the systems network stack. A value of “-1” allows the thread to
be created on whatever default CPU the OS chooses based on its (fairly
reasonable) load balancing algorithm. A value that is larger than the number
of CPUs in a system is treated as if it is “-1”. (The default is -1) |
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msgChannel_timeout_ms |
Milliseconds that the asynchronous
messaging thread waits during its periodic checks for asynchronous messages
from the camera. (The default is 1 second) |
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enable_passthru_mode |
Zero (default) to enable automatic
unpacking of packed pixel formats and decoding of TurboDrive formats. Non-zero for passthru mode. |
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Return Value |
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GEV_STATUS |
Possible values are: GEVLIB_OK |
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Related Topics